![]() ![]() ![]() Greed mode's new hard difficulty was basically a test of whether I got game-crushing DPS quickly or not I'd die within the first few floors run after run then get lucky with a wild damage item or two and blow through it all without much of a challenge. The bullying stone giants aren't hard, they're just annoying. Sister Vis telegraphs attacks poorly but I wouldn't have minded if the fight didn't take so long. Certain portal rooms take ages with low damage, not necessarily difficult but certainly time-wasting and dull. What frustrates me about Afterbirth+ is how many of its new threats are simply a test of your damage. In the opposite direction, I understand Apollyon's item-devouring Void was been tweaked so you only get a single use out of single-use active items - no more crunching on Pandora's Box or Mega Mama for mega-powers. Sister Vis was a rubbish boss fight, Big Horn's attacks could seem iffy (though I do like the fight itself), Portals were too common, Greedier mode was too stingy. Manage cookie settingsĪll of that sounds good. also if you are still haveing issues iwth portals keep in mind they can only spawn 3 enemies at once- □ Edmund McMillen □ JanuTo see this content please enable targeting cookies. ![]()
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